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Playing Card Tarot: Cartomancy for the Broke Witch

The tarot is a deck of cards used in various parts of Europe from the mid-15th century to play games like the Italian tarocchini, the French tarot, and the Austrian Königrufen, all of which are still played today. To conduct divination, you don't need a special deck of tarot cards-a deck of ordinary playing cards would suffice. I'm a knowledgeable tarot reader, so if I don't have a tarot deck with me, I may like to use a deck of cards to give me a valuable reading experience. An additional collection of cards called the Main Arcana has a standard tarot deck that gives the sense of the spread (layout of the cards) additional depth and power. Obviously, when playing with cards, certain attributes would be absent, but you will still obtain some insight. To build a story or overall impression of what's going on, the cards have their own personality and ways in which they communicate with each other. If you have been stumped by reading tarot and not all other ways of divination really seem available, this might be for you. Any of you may be aware that a reversed card will appear in tarot readings (which some equate with negative meanings). Some people don't read inverted cards, either. I normally read them as barriers, energy that somehow holds back or hinders the situation. Reversals do not necessarily suggest that the condition will not get better-it 's a misconception. The apparent concern with playing cards and reversals is that each card always mirrors the top and bottom. If you choose to read reverse cards, take a red pen and place a star in the corner of the card to show that it is a reverse card when the star is on the top of the card.


The Suits


Spades = Swords- Both facets of thought and speech are related to spades (like swords). If you like, spades reflect 'head-stuff'. Lying would then fall under the law of spades, as would publishing, learning, and making choices. Spades and swords are also synonymous with taking action (constructive or destructive), such as making improvements, using force, asserting authority, demonstrating ambition, possessing confidence, or meeting confrontation. Thinking, communication

Element: Air


Hearts = Cups- The domains of thoughts and thoughts are represented by hearts (like cups).

Not just passion, but the full spectrum of human feelings, from desperation and powerlessness to contentment and pleasure, are protected by heart cards. Quite frequently, hearts often reflect partnerships, since relationships produce the entire spectrum of feelings. Emotions, feelings, relationships

Element: Water


Diamonds = Pentacles- Diamonds may provide insight into the practicalities of life (like pentacles, coins, or discs). Diamonds represent all practical, material facets, like home, job, organization, ventures, land, and wealth, all the stuff we can touch, but from a practical point of view, and yes again, relationships. Diamonds can also suggest concerns with wellbeing.

Practicalities, material world

Element: Earth Clubs = Wands- Action cards are clubs (like wands, sticks, batons, or poles). In the domains of imagination, company, intelligence, or partnerships, clubs can be a call to action. Activity, adventure, risk-taking, or rivalry are represented. They can also refer to energy, motivation, insight, motivation, and development that are physical or spiritual. Creativity, action

Element: Fire


Tarot Cards Played by Number:

Ace: Begins (aces are always good and always reflect the new)

Two: Equilibrium (or waiting delays)

Three: Link (or division, contact mixed-up, arrangements gone wrong)

Four: (feeling stuck) Security

Five: Disruption (or problems that can lead to growth)

Six: Peace (or lack thereof, or longing for it, but six is rarely negative)

Seven (or being too obsessed with superficialities): mystery

Eight: Step (or absence of travel, stagnation)

Nine: Expansion (or satiety)

Ten: Completion (or new beginnings, or new endings, too.

or

Ace – Beginnings, Opportunity; Missed Opportunity, Bad Timing

Two – Balance, Cooperation; Disharmony

Three – Connection, Sharing; Loss

Four – Stability, Foundation; Instability

Five – Activity; Disturbance

Six – Flow, Pattern, Communication; Ignorance

Seven – Mystery, Change; Stagnation

Eight – Movement, Harmony/Health, Time; Imbalance

Nine – Growth, Wishes; Disappointment, Idealism

Ten – Completion


For each playing card, we now have two points of reference: its suit and its number. The depth of reading, however, depends on the ability to see stories in the cards, relate them together, and judge how one could affect another. Only with practice will those talents arrive. Bear in mind, though, that these meanings are typically short, and you should expand them to cover similar terms. For eg, a group may be implied by the three of hearts, the four of clubs may signify a wedding or a change of residence (each case is the result of a hard work period). In your representations, be imaginative. Another interesting point is that after the five, the two feminine suits, Hearts and Diamonds, get more hopeful, but the Clubs and Spades masculine suits go into decline and veer into the negative.

 
 
 

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